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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasSubsystem () |
Check if world has a subsystem of the specified type | Engine/World.h | |
static bool HasSubsystem
(
const UWorld* World |
Check if world has a subsystem of the specified type from the provided GameInstance returns false if the Subsystem cannot be found or the GameInstance is null | Engine/World.h |
HasSubsystem()
Description
Check if world has a subsystem of the specified type
| Name | HasSubsystem |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
template<typename TSubsystemClass>
bool HasSubsystem() const
HasSubsystem(const UWorld *)
Description
Check if world has a subsystem of the specified type from the provided GameInstance returns false if the Subsystem cannot be found or the GameInstance is null
| Name | HasSubsystem |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
template<typename TSubsystemClass>
static bool HasSubsystem
(
const UWorld * World
)