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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Description
Flushes level streaming in blocking fashion and returns when all levels are loaded/ visible/ hidden so further calls to UpdateLevelStreaming won't do any work unless state changes. Basically blocks on all async operation like updating components.
| Name | FlushLevelStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void FlushLevelStreaming
(
EFlushLevelStreamingType FlushType
)
Parameters
| Name | Remarks |
|---|---|
| FlushType | Whether to only flush level visibility operations (optional) |