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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UWorld
Description
Start gameplay. This will cause the game mode to transition to the correct state and call BeginPlay on all actors. If this is called on a world with no game mode, it will execute world callbacks but will not set BegunPlay to true. On networked clients, actor BeginPlay and SetBegunPlay are called from the game state replication.
| Name | BeginPlay |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
| Source | /Engine/Source/Runtime/Engine/Private/World.cpp |
void BeginPlay()