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Function library containing methods that should be hoisted onto FUniversalObjectLocators for scripting
| Name | UUniversalObjectLocatorScriptingExtensions |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h |
| Include Path | #include "UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h" |
Syntax
UCLASS (MinimalAPI)
class UUniversalObjectLocatorScriptingExtensions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UUniversalObjectLocatorScriptingExtensions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsEmpty
(
const FUniversalObjectLocator& Locator |
Check whether the specified locator is empty; not equivalent to Resolve() != None. | UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h |
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| Construct a new universal object locator | UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h |
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| Attempt to resolve the object locator by finding the object. | UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h |
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| Attempt to resolve the object locator by finding or loading the object. | UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h |
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static void SyncUnload
(
const FUniversalObjectLocator& Locator, |
Attempt to resolve the object locator by unloading the object if possible. | UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h | |
static FString ToString
(
const FUniversalObjectLocator& Locator |
Convert the specified locator to its string representation | UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h |
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static FUniversalObjectLocator UniversalObjectLocatorFromString
(
const FString& InString |
Construct a new universal object locator from a string | UniversalObjectLocators/UniversalObjectLocatorScriptingExtensions.h |
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