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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTickableWorldSubsystem
Description
Function called before IsTickable, used to change rules without breaking existing API. This was used to allow checking for tickable safety before calling GetTickableGameObjectWorld.
Virtual Inheritance
- FTickableObjectBase::IsAllowedToTick → UTickableWorldSubsystem::IsAllowedToTick
| Name | IsAllowedToTick |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Subsystems/WorldSubsystem.h |
| Include Path | #include "Subsystems/WorldSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Subsystems/WorldSubsystem.cpp |
virtual bool IsAllowedToTick() const
true if object is allowed to be ticked, false otherwise.