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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTextureRenderTarget2D
Description
Resizes the render target without recreating the FTextureResource. Will not flush commands unless the render target resource doesnt exist
| Name | ResizeTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/TextureRenderTarget2D.h |
| Include Path | #include "Engine/TextureRenderTarget2D.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureRenderTarget2D.cpp |
void ResizeTarget
(
uint32 InSizeX,
uint32 InSizeY
)