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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTexture
| |
|
| Name |
EUpdateResourceFlags |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path |
#include "Engine/Texture.h" |
Syntax
enum EUpdateResourceFlags
{
None =0,
ForceRebuild =0x1,
Synchronous =0x2,
}
Values
| Name |
Remarks |
| None |
|
| ForceRebuild |
Forces the derived data for the texture to completely rebuild. Only applies to editor builds |
| Synchronous |
Forces any derived data fetch/rebuild to run on the calling thread. |