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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UTexture
Description
Calculate the combined LOD bias based on texture LOD group and LOD bias. CalculateLODBias(true) >= CalculateLODBias(false) CalculateLODBias(true) == CalculateLODBias(false) + NumCinematicMipLevels , except when a clamp was applied
| Name | CalculateLODBias |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
| Include Path | #include "Engine/Texture.h" |
| Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
int32 CalculateLODBias
(
bool bWithCinematicMipBias
) const
LOD bias