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Description
This manually updates the initial value of bEvaluateWorldPositionOffset to be the current value. This is useful if the default value of bEvaluateWorldPositionOffset is changed after constructing the component.
| Name | UpdateInitialEvaluateWorldPositionOffset |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include Path | #include "Components/StaticMeshComponent.h" |
UFUNCTION (BlueprintCallable, Category="Rendering|LOD")
void UpdateInitialEvaluateWorldPositionOffset()