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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UStaticMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool SupportsDitheredLODTransitions
(
ERHIFeatureLevel::Type FeatureLevel |
Components/StaticMeshComponent.h | ||
virtual bool SupportsDitheredLODTransitions
(
EShaderPlatform ShaderPlatform |
Whether we can support dithered LOD transitions (default behavior checks all materials). | Components/StaticMeshComponent.h |
SupportsDitheredLODTransitions(ERHIFeatureLevel::Type)
| Name | SupportsDitheredLODTransitions |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include Path | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual bool SupportsDitheredLODTransitions
(
ERHIFeatureLevel::Type FeatureLevel
)
SupportsDitheredLODTransitions(EShaderPlatform)
Description
Whether we can support dithered LOD transitions (default behavior checks all materials). Used for HISMC LOD.
| Name | SupportsDitheredLODTransitions |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
| Include Path | #include "Components/StaticMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp |
virtual bool SupportsDitheredLODTransitions
(
EShaderPlatform ShaderPlatform
)