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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USplineMeshComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| An optional string identifying the mesh data. | Components/SplineMeshComponent.h | ||
| Components/SplineMeshComponent.h |
GetMeshId(FString &)
Description
An optional string identifying the mesh data.
| Name | GetMeshId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include Path | #include "Components/SplineMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
virtual void GetMeshId
(
FString & OutMeshId
)
GetMeshId(FString &)
| Name | GetMeshId |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include Path | #include "Components/SplineMeshComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
void GetMeshId
(
FString & OutMeshId
) const