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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USplineMeshComponent
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
An optional string identifying the mesh data. |
Components/SplineMeshComponent.h |
|
|
|
Components/SplineMeshComponent.h |
|
GetMeshId(FString &)
Description
An optional string identifying the mesh data.
| |
|
| Name |
GetMeshId |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include Path |
#include "Components/SplineMeshComponent.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
virtual void GetMeshId
(
FString & OutMeshId
)
GetMeshId(FString &)
| |
|
| Name |
GetMeshId |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/SplineMeshComponent.h |
| Include Path |
#include "Components/SplineMeshComponent.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/Components/SplineMeshComponent.cpp |
void GetMeshId
(
FString & OutMeshId
) const