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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USplineComponent
Description
Specify whether the spline is a closed loop or not. The loop position will be at 1.0 after the last point's input key
| Name | SetClosedLoop |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
UFUNCTION (BlueprintCallable, Category=Spline)
void SetClosedLoop
(
bool bInClosedLoop,
bool bUpdateSpline
)