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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USplineComponent
Description
Given a threshold, recursively sub-divides the spline section until the list of segments (polyline) matches the spline shape. Note: Prefer ConvertSplineToPolyline_InDistanceRange
| Name | DivideSplineIntoPolylineRecursive |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
UFUNCTION (BlueprintCallable, Category=Spline)
bool DivideSplineIntoPolylineRecursive
(
float StartDistanceAlongSpline,
float EndDistanceAlongSpline,
ESplineCoordinateSpace::Type CoordinateSpace,
const float MaxSquareDistanceFromSpline,
TArray < FVector > & OutPoints
) const