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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USplineComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyComponentInstanceData
(
FSplineInstanceData* ComponentInstanceData, |
Components/SplineComponent.h | ||
void ApplyComponentInstanceData
(
FSplineComponentInstanceData* ComponentInstanceData, |
Components/SplineComponent.h |
ApplyComponentInstanceData(struct FSplineInstanceData *, const bool)
| Name | ApplyComponentInstanceData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
void ApplyComponentInstanceData
(
struct FSplineInstanceData * ComponentInstanceData,
const bool bPostUCS
)
ApplyComponentInstanceData(struct FSplineComponentInstanceData *, const bool)
| Name | ApplyComponentInstanceData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
void ApplyComponentInstanceData
(
struct FSplineComponentInstanceData * ComponentInstanceData,
const bool bPostUCS
)