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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USplineComponent
Description
Adds an FSplinePoint to the spline. This contains its input key, position, tangent, rotation and scale.
| Name | AddPoint |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SplineComponent.h |
| Include Path | #include "Components/SplineComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SplineComponent.cpp |
UFUNCTION (BlueprintCallable, Category=Spline)
void AddPoint
(
const FSplinePoint & Point,
bool bUpdateSpline
)