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Sound node that contains a reference to the dialogue table to pull from and be played
| Name | USoundNodeDialoguePlayer |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundNodeDialoguePlayer.h |
| Include Path | #include "Sound/SoundNodeDialoguePlayer.h" |
Syntax
UCLASS (HideCategories=Object, EditInlineNew, MinimalAPI, Meta=(DisplayName="Dialogue Player"))
class USoundNodeDialoguePlayer : public USoundNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundNode → USoundNodeDialoguePlayer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundNodeDialoguePlayer
(
const FObjectInitializer& ObjectInitializer |
Sound/SoundNodeDialoguePlayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLooping | uint32 | Whether the dialogue line should be played looping | Sound/SoundNodeDialoguePlayer.h |
|
| DialogueWaveParameter | FDialogueWaveParameter | Sound/SoundNodeDialoguePlayer.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UDialogueSoundWaveProxy * GetContextualDialogueSoundWaveProxy() |
Subtitles need to be able to grab the UDialogueSoundWaveProxy to for localized text and duration. | Sound/SoundNodeDialoguePlayer.h | |
UDialogueWave * GetDialogueWave() |
Sound/SoundNodeDialoguePlayer.h | ||
virtual void ParseNodes
(
FAudioDevice* AudioDevice, |
Sound/SoundNodeDialoguePlayer.h | ||
void SetDialogueWave
(
UDialogueWave* Value |
Sound/SoundNodeDialoguePlayer.h |
Overridden from USoundNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetDuration() |
Returns the maximum duration this sound node will play for. | Sound/SoundNodeDialoguePlayer.h | |
virtual int32 GetMaxChildNodes() |
Returns the maximum number of child nodes this node can possibly have | Sound/SoundNodeDialoguePlayer.h | |
virtual int32 GetNumSounds
(
const UPTRINT NodeWaveInstanceHash, |
Returns the number of simultaneous sounds this node instance plays back. | Sound/SoundNodeDialoguePlayer.h | |
virtual FText GetTitle() |
Sound/SoundNodeDialoguePlayer.h |