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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USoundCue
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RecursiveFindNode
(
USoundNode* Node, |
Recursively finds sound nodes of type T | Sound/SoundCue.h | |
void RecursiveFindNode
(
const USoundNode* Node, |
Sound/SoundCue.h |
RecursiveFindNode(USoundNode , TArray< T > &)
Description
Recursively finds sound nodes of type T
| Name | RecursiveFindNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h |
| Include Path | #include "Sound/SoundCue.h" |
template<typename T>
void RecursiveFindNode
(
USoundNode * Node,
TArray < T * > & OutNodes
)
RecursiveFindNode(const USoundNode , TArray< const T > &)
| Name | RecursiveFindNode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundCue.h |
| Include Path | #include "Sound/SoundCue.h" |
template<typename T>
void RecursiveFindNode
(
const USoundNode * Node,
TArray < const T * > & OutNodes
) const