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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Set the number of source models. If adding more LODs than currently exist, empty LODs will be created to fill in the gap. If the new size is smaller than the existing LODs, the source geometry for LODs at and higher than the number given will be thrown away.
| Name | SetNumSourceModels |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void SetNumSourceModels
(
const int32 InNumSourceModels
)