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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Set the default mesh deformer used by this mesh. A mesh deformer is used to deform the skeletal mesh at runtime. The default deformer can be overridden by the USkinnedMeshComponent object.
| Name | SetDefaultMeshDeformer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
void SetDefaultMeshDeformer
(
UMeshDeformer * InMeshDeformer
)