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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Set the collection of mesh deformers that may be applied to this mesh. Skeletal Mesh use these deformers to determined if any extra data needs to be cooked
Virtual Inheritance
- USkinnedAsset::GetTargetMeshDeformers → USkeletalMesh::GetTargetMeshDeformers
| Name | GetTargetMeshDeformers |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
UFUNCTION (BlueprintCallable, Category="Rendering|Deformer")
virtual UMeshDeformerCollection * GetTargetMeshDeformers() const