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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< TObjectPtr< class UNodeMappingContainer > > & GetNodeMappingData () |
Engine/SkeletalMesh.h | ||
const TArray< class UNodeMappingContainer * > & GetNodeMappingData () |
Engine/SkeletalMesh.h |
|
GetNodeMappingData()
| Name | GetNodeMappingData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
TArray < TObjectPtr < class UNodeMappingContainer > > & GetNodeMappingData()
GetNodeMappingData()
| Name | GetNodeMappingData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
UFUNCTION (BlueprintGetter)
const TArray < class UNodeMappingContainer * > & GetNodeMappingData() const