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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< TObjectPtr< UMorphTarget > > & GetMorphTargets () |
USkinnedAsset interface. | Engine/SkeletalMesh.h | |
virtual const TArray< TObjectPtr< UMorphTarget > > & GetMorphTargets () |
USkinnedAsset interface. | Engine/SkeletalMesh.h |
GetMorphTargets()
Description
USkinnedAsset interface.
| Name | GetMorphTargets |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
virtual TArray < TObjectPtr < UMorphTarget > > & GetMorphTargets()
GetMorphTargets()
Description
USkinnedAsset interface.
| Name | GetMorphTargets |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
virtual const TArray < TObjectPtr < UMorphTarget > > & GetMorphTargets() const