Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FSkeletalMaterial > & GetMaterials () |
USkinnedAsset interface. | Engine/SkeletalMesh.h | |
virtual const TArray< FSkeletalMaterial > & GetMaterials () |
USkinnedAsset interface. | Engine/SkeletalMesh.h |
|
GetMaterials()
Description
USkinnedAsset interface.
| Name | GetMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
virtual TArray < FSkeletalMaterial > & GetMaterials()
GetMaterials()
Description
USkinnedAsset interface.
| Name | GetMaterials |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
UFUNCTION (BlueprintGetter)
virtual const TArray < FSkeletalMaterial > & GetMaterials() const