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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Get whether this mesh should use LOD streaming for the given platform. Do not use bSupportLODStreaming directly. Call this method instead. USkinnedAsset Interface.
| Name | GetEnableLODStreaming |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual bool GetEnableLODStreaming
(
const class ITargetPlatform * TargetPlatform
) const