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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Get the default mesh deformer used by this mesh. A mesh deformer is used to deform the skeletal mesh at runtime
Virtual Inheritance
- USkinnedAsset::GetDefaultMeshDeformer → USkeletalMesh::GetDefaultMeshDeformer
| Name | GetDefaultMeshDeformer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
UFUNCTION (BlueprintCallable, Category="Rendering|Deformer")
virtual UMeshDeformer * GetDefaultMeshDeformer() const