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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USkeletalMesh
Description
Clears the cache of static meshes referenced by the Nanite Assembly data for this mesh. Must be called from the game thread.
| Name | ClearCachedNaniteAssemblyReferences |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
| Include Path | #include "Engine/SkeletalMesh.h" |
| Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void ClearCachedNaniteAssemblyReferences()