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Description
Sets the RelativeRotationCache. Used to ensure component ends up with the same RelativeRotation after calling SetWorldTransform().
| Name | SetRelativeRotationCache |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void SetRelativeRotationCache
(
const FRotationConversionCache & InCache
)