Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneComponent
Description
Process a single instance of a scoped movement. This is called from the world when we are flushing the deferred group movement queue.
| Name | ProcessDeferredMovementGroup |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void ProcessDeferredMovementGroup
(
const struct FDeferredComponentMoveData & MoveData
)
See Also
- UWorld::ProcessPendingGroupMoves