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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateSpriteComponent
(
UTexture2D* SpriteTexture |
Creates the editor only component used to display the sprite | Components/SceneComponent.h | |
void CreateSpriteComponent
(
UTexture2D* SpriteTexture, |
Components/SceneComponent.h |
CreateSpriteComponent(class UTexture2D *)
Description
Creates the editor only component used to display the sprite
| Name | CreateSpriteComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void CreateSpriteComponent
(
class UTexture2D * SpriteTexture
)
CreateSpriteComponent(class UTexture2D *, bool)
| Name | CreateSpriteComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
| Include Path | #include "Components/SceneComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
void CreateSpriteComponent
(
class UTexture2D * SpriteTexture,
bool bRegister
)