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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/USceneCaptureComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateSceneCaptureContents
(
FSceneInterface* Scene |
Components/SceneCaptureComponent.h | ||
virtual void UpdateSceneCaptureContents
(
FSceneInterface* Scene, |
Components/SceneCaptureComponent.h |
UpdateSceneCaptureContents(FSceneInterface *)
| Name | UpdateSceneCaptureContents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponent.h |
| Include Path | #include "Components/SceneCaptureComponent.h" |
virtual void UpdateSceneCaptureContents
(
FSceneInterface * Scene
)
UpdateSceneCaptureContents(FSceneInterface *, class ISceneRenderBuilder &)
| Name | UpdateSceneCaptureContents |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponent.h |
| Include Path | #include "Components/SceneCaptureComponent.h" |
virtual void UpdateSceneCaptureContents
(
FSceneInterface * Scene,
class ISceneRenderBuilder & SceneRenderBuilder
)