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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/URuntimeVirtualTextureComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStreamingTextureInvalid () |
Returns whether the StreamingTexure contents is valid for use, taking into account all rendering modes | Components/RuntimeVirtualTextureComponent.h | |
bool IsStreamingTextureInvalid
(
EShadingPath ShadingPath |
Returns whether the StreamingTexure contents is valid for use for the specified shading path | Components/RuntimeVirtualTextureComponent.h |
IsStreamingTextureInvalid()
Description
Returns whether the StreamingTexure contents is valid for use, taking into account all rendering modes
| Name | IsStreamingTextureInvalid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h |
| Include Path | #include "Components/RuntimeVirtualTextureComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/RuntimeVirtualTextureComponent.cpp |
bool IsStreamingTextureInvalid() const
IsStreamingTextureInvalid(EShadingPath)
Description
Returns whether the StreamingTexure contents is valid for use for the specified shading path
| Name | IsStreamingTextureInvalid |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h |
| Include Path | #include "Components/RuntimeVirtualTextureComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/RuntimeVirtualTextureComponent.cpp |
bool IsStreamingTextureInvalid
(
EShadingPath ShadingPath
) const