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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/URuntimeVirtualTexture
Structure containing additional settings for initializing the producer.
| Name | FInitSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/VT/RuntimeVirtualTexture.h |
| Include Path | #include "VT/RuntimeVirtualTexture.h" |
Syntax
struct FInitSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TileCountBias | int32 | Bias to apply to the virtual texture tile count. | VT/RuntimeVirtualTexture.h |