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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UReplayNetConnection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsNetReady () |
Returns true if the connection is ready to send and has not exceeded the bandwidth limit yet. | ReplayNetConnection.h | |
virtual int32 IsNetReady
(
bool bSaturate |
ReplayNetConnection.h |
IsNetReady()
Description
Returns true if the connection is ready to send and has not exceeded the bandwidth limit yet.
| Name | IsNetReady |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
| Include Path | #include "ReplayNetConnection.h" |
virtual bool IsNetReady() const
IsNetReady(bool)
| Name | IsNetReady |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayNetConnection.h |
| Include Path | #include "ReplayNetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ReplayNetConnection.cpp |
virtual int32 IsNetReady
(
bool bSaturate
)