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Controls the system used to generate proxy LODs with merged meshes (i.e. the HLOD system).
| Name | UProxyLODMeshSimplificationSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ProxyLODMeshSimplificationSettings.h |
| Include Path | #include "Engine/ProxyLODMeshSimplificationSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Hierarchical LOD Mesh Simplification"),
MinimalAPI)
class UProxyLODMeshSimplificationSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UProxyLODMeshSimplificationSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UProxyLODMeshSimplificationSettings
(
const FObjectInitializer& ObjectInitializer |
Engine/ProxyLODMeshSimplificationSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ProxyLODMeshReductionModuleName | FName | Mesh reduction plugin to use when simplifying mesh geometry for Hierarchical LOD | Engine/ProxyLODMeshSimplificationSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Engine/ProxyLODMeshSimplificationSettings.h | ||
void SetProxyLODMeshReductionModuleName
(
FName InProxyLODMeshReductionModuleName |
Engine/ProxyLODMeshSimplificationSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
Engine/ProxyLODMeshSimplificationSettings.h | ||
virtual FName GetContainerName() |
Engine/ProxyLODMeshSimplificationSettings.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/ProxyLODMeshSimplificationSettings.h |