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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UProjectileMovementComponent
Description
Update tick registration state, determined by bAutoUpdateTickRegistration. Called by SetUpdatedComponent.
Virtual Inheritance
- UMovementComponent::UpdateTickRegistration → UProjectileMovementComponent::UpdateTickRegistration
| Name | UpdateTickRegistration |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/ProjectileMovementComponent.h |
| Include Path | #include "GameFramework/ProjectileMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/ProjectileMovementComponent.cpp |
virtual void UpdateTickRegistration()