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API > API/Runtime > API/Runtime/Engine
| Name | UPhysicsObjectBlueprintLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsObjectBlueprintLibrary.h |
| Include Path | #include "PhysicsEngine/PhysicsObjectBlueprintLibrary.h" |
Syntax
UCLASS ()
class UPhysicsObjectBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UPhysicsObjectBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ApplyRadialImpulse
(
UPrimitiveComponent* Component, |
Apply a physics radial impulse with an optional strain on a specific component Effect is applied within a sphere. | PhysicsEngine/PhysicsObjectBlueprintLibrary.h | |
static bool ExtractClosestPhysicsObjectResults
(
const FClosestPhysicsObjectResult& Result, |
PhysicsEngine/PhysicsObjectBlueprintLibrary.h |
|
|
static FClosestPhysicsObjectResult GetClosestPhysicsObjectFromWorldLocation
(
UPrimitiveComponent* Component, |
PhysicsEngine/PhysicsObjectBlueprintLibrary.h |
|
|
static FTransform GetPhysicsObjectWorldTransform
(
UPrimitiveComponent* Component, |
PhysicsEngine/PhysicsObjectBlueprintLibrary.h |
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