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Static function with world field evaluation
| Name | UPhysicsFieldStatics |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
| Include Path | #include "PhysicsField/PhysicsFieldComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UPhysicsFieldStatics : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UPhysicsFieldStatics
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPhysicsFieldStatics
(
const FObjectInitializer& ObjectInitializer |
PhysicsField/PhysicsFieldComponent.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 EvalPhysicsIntegerField
(
const UObject* WorldContextObject, |
Evaluate the world physics integer field from BP | PhysicsField/PhysicsFieldComponent.h |
|
static float EvalPhysicsScalarField
(
const UObject* WorldContextObject, |
Evaluate the world physics scalar field from BP | PhysicsField/PhysicsFieldComponent.h |
|
static FVector EvalPhysicsVectorField
(
const UObject* WorldContextObject, |
Evaluate the world physics vector field from BP | PhysicsField/PhysicsFieldComponent.h |
|