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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPhysicsCollisionHandler
Description
Called after collision handler is allocated for a world. GetWorld should be valid inside this function.
| Name | InitCollisionHandler |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h |
| Include Path | #include "PhysicsEngine/PhysicsCollisionHandler.h" |
virtual void InitCollisionHandler()