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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPhysicsAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetBodyIndicesBelow
(
TArray< int32 >& OutBodyIndices, |
Utility for getting indices of all bodies below (and including) the one with the supplied name. | PhysicsEngine/PhysicsAsset.h | |
void GetBodyIndicesBelow
(
TArray< int32 >& OutBodyIndices, |
PhysicsEngine/PhysicsAsset.h |
GetBodyIndicesBelow(TArray< int32 > &, FName, const USkeletalMesh *, bool)
Description
Utility for getting indices of all bodies below (and including) the one with the supplied name.
| Name | GetBodyIndicesBelow |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
| Include Path | #include "PhysicsEngine/PhysicsAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp |
void GetBodyIndicesBelow
(
TArray < int32 > & OutBodyIndices,
FName InBoneName,
const USkeletalMesh * InSkelMesh,
bool bIncludeParent
) const
GetBodyIndicesBelow(TArray< int32 > &, const FName, const FReferenceSkeleton &, const bool)
| Name | GetBodyIndicesBelow |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
| Include Path | #include "PhysicsEngine/PhysicsAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp |
void GetBodyIndicesBelow
(
TArray < int32 > & OutBodyIndices,
const FName InBoneName,
const FReferenceSkeleton & RefSkeleton,
const bool bIncludeParent
) const