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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPhysicsAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 FindParentBodyIndex
(
const USkeletalMesh* skelMesh, |
PhysicsEngine/PhysicsAsset.h | ||
int32 FindParentBodyIndex
(
const FReferenceSkeleton& RefSkeleton, |
PhysicsEngine/PhysicsAsset.h |
FindParentBodyIndex(const class USkeletalMesh *, int32)
| Name | FindParentBodyIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
| Include Path | #include "PhysicsEngine/PhysicsAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp |
int32 FindParentBodyIndex
(
const class USkeletalMesh * skelMesh,
int32 StartBoneIndex
) const
FindParentBodyIndex(const FReferenceSkeleton &, const int32)
| Name | FindParentBodyIndex |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
| Include Path | #include "PhysicsEngine/PhysicsAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp |
int32 FindParentBodyIndex
(
const FReferenceSkeleton & RefSkeleton,
const int32 StartBoneIndex
) const