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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UParticleSystemComponent
Description
Called after a child scene component is attached to this component. Note: Do not change the attachment state of the child during this call.
Virtual Inheritance
- USceneComponent::OnChildAttached → UParticleSystemComponent::OnChildAttached
| Name | OnChildAttached |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemComponent.cpp |
virtual void OnChildAttached
(
USceneComponent * ChildComponent
)