| bIgnoreComponentTransform |
uint32 |
Ignore component transform. |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
- EditAnywhere
- Category=VectorField
|
| bTileX |
uint32 |
Tile vector field in x axis? |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
- EditAnywhere
- Category=VectorField
|
| bTileY |
uint32 |
Tile vector field in y axis? |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
- EditAnywhere
- Category=VectorField
|
| bTileZ |
uint32 |
Tile vector field in z axis? |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
- EditAnywhere
- Category=VectorField
|
| bUseFixDT |
uint32 |
Use fix delta time in the simulation? |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
- EditAnywhere
- Category=VectorField
|
| Intensity |
float |
Intensity of the local vector field. |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
- EditAnywhere
- Category=VectorField
|
| RelativeRotation |
FRotator |
Rotation of the vector field relative to the emitter. |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
- EditAnywhere
- Category=VectorField
|
| RelativeScale3D |
FVector |
Scale of the vector field relative to the emitter. |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
- EditAnywhere
- Category=VectorField
|
| RelativeTranslation |
FVector |
Translation of the vector field relative to the emitter. |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
- EditAnywhere
- Category=VectorField
|
| Tightness |
float |
Tightness tweak value: 0: Force 1: Velocity. |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
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- Category=VectorField
|
| VectorField |
TObjectPtr< class UVectorField > |
Vector field asset to use. |
Particles/VectorField/ParticleModuleVectorFieldLocal.h |
- EditAnywhere
- Category=VectorField
|