Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetworkPhysicsSettingsComponent
Description
Handle this component being Uninitialized. Called from AActor::EndPlay only if bHasBeenInitialized is true
Virtual Inheritance
- UActorComponent::UninitializeComponent → UNetworkPhysicsSettingsComponent::UninitializeComponent
| Name | UninitializeComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsSettingsComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsSettingsComponent.cpp |
virtual void UninitializeComponent()