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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetworkPhysicsComponent
Description
Check if this is controlled locally through relayed inputs from autonomous proxy. It's recommended to use IsLocallyControlled() when checking if this is locally controlled.
| Name | GetIsRelayingLocalInputs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
const bool GetIsRelayingLocalInputs() const