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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetDriver
Description
Explicitly sets the ReplicationDriver instance (you instantiate it and initialize it). Shouldn't be done during gameplay: ok to do in GameMode startup or via console commands for testing. Existing ReplicationDriver (if set) is destroyed when this is called.
| Name | SetReplicationDriver |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
void SetReplicationDriver
(
UReplicationDriver * NewReplicationManager
)