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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetDriver
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void NotifyActorRenamed
(
AActor* Actor, |
Called when an actor is renamed. | Engine/NetDriver.h | |
virtual void NotifyActorRenamed
(
AActor* Actor, |
Called when an actor is renamed. | Engine/NetDriver.h |
NotifyActorRenamed(AActor *, FName)
Description
Called when an actor is renamed.
| Name | NotifyActorRenamed |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
virtual void NotifyActorRenamed
(
AActor * Actor,
FName PreviousName
)
NotifyActorRenamed(AActor , UObject , FName)
Description
Called when an actor is renamed.
| Name | NotifyActorRenamed |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
virtual void NotifyActorRenamed
(
AActor * Actor,
UObject * PreviousOuter,
FName PreviousName
)