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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsNetworkActorUpdateFrequencyThrottled
(
const AActor* InActor |
Returns true if adaptive net update frequency is enabled and the given actor is having its update rate lowered from its standard rate. | Engine/NetDriver.h | |
bool IsNetworkActorUpdateFrequencyThrottled
(
const FNetworkObjectInfo& InNetworkActor |
Returns true if adaptive net update frequency is enabled and the given actor is having its update rate lowered from its standard rate. | Engine/NetDriver.h |
IsNetworkActorUpdateFrequencyThrottled(const AActor *)
Description
Returns true if adaptive net update frequency is enabled and the given actor is having its update rate lowered from its standard rate.
| Name | IsNetworkActorUpdateFrequencyThrottled |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
bool IsNetworkActorUpdateFrequencyThrottled
(
const AActor * InActor
) const
IsNetworkActorUpdateFrequencyThrottled(const FNetworkObjectInfo &)
Description
Returns true if adaptive net update frequency is enabled and the given actor is having its update rate lowered from its standard rate.
| Name | IsNetworkActorUpdateFrequencyThrottled |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
bool IsNetworkActorUpdateFrequencyThrottled
(
const FNetworkObjectInfo & InNetworkActor
) const