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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetDriver
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CancelAdaptiveReplication
(
FNetworkObjectInfo& InNetworkActor |
Stop adaptive replication for the given actor if it's currently throttled. | Engine/NetDriver.h | |
void CancelAdaptiveReplication
(
const AActor* InActor |
Engine/NetDriver.h |
CancelAdaptiveReplication(FNetworkObjectInfo &)
Description
Stop adaptive replication for the given actor if it's currently throttled. It maybe be allowed to throttle again later.
| Name | CancelAdaptiveReplication |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
void CancelAdaptiveReplication
(
FNetworkObjectInfo & InNetworkActor
)
CancelAdaptiveReplication(const AActor *)
| Name | CancelAdaptiveReplication |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetDriver.h |
| Include Path | #include "Engine/NetDriver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetDriver.cpp |
void CancelAdaptiveReplication
(
const AActor * InActor
)