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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetConnection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 SendRawBunch
(
FOutBunch& Bunch, |
Engine/NetConnection.h | ||
int32 SendRawBunch
(
FOutBunch& Bunch, |
Send a raw bunch | Engine/NetConnection.h |
SendRawBunch(FOutBunch &, bool)
| Name | SendRawBunch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
int32 SendRawBunch
(
FOutBunch & Bunch,
bool InAllowMerge
)
SendRawBunch(FOutBunch &, bool, const FNetTraceCollector *)
Description
Send a raw bunch
| Name | SendRawBunch |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
int32 SendRawBunch
(
FOutBunch & Bunch,
bool InAllowMerge,
const FNetTraceCollector * BunchCollector
)