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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetConnection
Description
Handle a packet we just received. bIsReinjectedPacket is true if a packet is reprocessed after getting cached bDispatchPacket if true the packet will be processed (passed to DispatchPacket)
| Name | ReceivedPacket |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual void ReceivedPacket
(
FBitReader & Reader,
bool bIsReinjectedPacket,
bool bDispatchPacket
)